This game offers the classroom teacher a myriad of opportunities to engage their students. Let's start with how you can apply this game to mathematical concepts and application.
If you play the game, you will know how important the launching trajectory of your birds is within each round. In the graphic on the right you will notice dotted lines across the screen. These lines are the flight paths of one bird which separated into several birds when the screen was touched. Use these trajectory lines for the following activities.
> Estimate then use a protractor to calculate the degrees of the trajectory.
> Record the birds' landing points. To do this, take a photo of the screen (as above) using the phone's camera. Once the learner has taken a photo, download and print the screen. Mark on the screen the point the bird needs to land to make the greatest impact. There is a sweet spot in all the structures and if you can hit the target you improve your score. To capture a screen shot with an iPhone you hold the HOME BUTTON and click the SLEEP/WAKE BUTTON. There is an APP to take a screen shot of a Blackberry's screen.
> Record the results (use a Lickert type scale) of using a given trajectory e.g. minimal damage or all pigs removed.
2. Record scores for each round and use for -
> Individuals to graph their progress.
> Group or class graphs for a given game / round.
> Compare score with Highest Score achieved - difference, percentage, fraction
> Finding an individual's average score for a round or level.
> Rounding off to nearest ten, hundred, thousand etc.
> Finding the difference between consecutive games or levels.
> Students predict and record the number of attempts they will need to complete a round. For example, if they have 4 birds they may predict it will take 3/4 birds to complete the round. This will be based on previous scores and their ability to complete a round.
> What are the chances of landing in the exact position if using the same line of trajectory? This may seem simple, but it doesn't always happen.
4. Statistics (Find this info here http://zacjohnson.com/angry-birds-350-million-downloads/)
> In a table format record the number of copies sold.
> Minutes per day are spent playing the game.
> Income generated per month from sales.
> Number of toys etc sold.
> Report - Having generated all that mathematical data, learners need to make sense of what they have done. No better way than by describing the processes they used to achieve a round or level.
> Listing cause and effect
> Prepares instructions for others to play a game or level.
> Review and rate the game.
> Writes a description of the action for each bird.
> Develop a survey - results can be another numeracy activity.
> Presents report to group / class.
> Develops PowerPoint to instruct others on how to play the game. Include a You Tube or self made video.
> Group discussion on the pros/cons of video games and the impact on users.
> Rates level at beginning of exercise and end of project and discusses reasons for improvement etc.
> Discusses feeling they experience while playing the game.
> Interprets information in articles about the game.
> Interprets diagrams throughout the game.
> Identifies relevant information in written texts.
> Interprets information from a graph or infographic.
This is not an exhaustive list of activities but it will get you started. I've delivered lessons based on games the learners were playing. Throughout the project they were engaged with the material and completed all tasks.
Don't turn off mobile/cell phones, use them to engage your students.